Friday, October 12, 2012

UX – the strategy for successful mobile solutions

[caption id="attachment_804" align="aligncenter" width="432"]UX – the strategy for successful mobile solutions UX – the strategy for successful mobile solutions[/caption]

“Mobile is the new face of Engagement” says Ted Schadler and John McCarthy, in their White Paper on ‘How enterprise mobile systems are going to empower customers and employees with context-aware apps’.  They estimate, by 2016, Smartphones and tablets will put power in the pockets of a billion global consumers. I am seeing wide range of articles and discussions on Enterprise mobility management, Enterprise Content access and collaboration solutions, and also on mobilizing UCC (Unified Communications and Collaborations) with Mobile Office Development.

It clearly shows the extensive range of opportunities for Mobile solutions development, and numerous start-up companies already started to work on cutting edge technologies to provide solutions.

As a part of my strategist profession, I also do reviews of many beta versions of such solutions; and I found a surprising gap between the requirement and solutions. It is nothing but End-User-Experience. The majority of the Mobile solutions are developed to solve the functional requirements of a business cases, but unfortunately they are missing the User Experience part of it.

[caption id="attachment_805" align="aligncenter" width="700"]The User Experience wheel [Image Courtesy: Diego Lago] The User Experience wheel [Image Courtesy: Diego Lago][/caption]Well, what is User Experience? Wikipedia says “User experience highlights the experiential, affective, meaningful and valuable aspects of human-computer interaction and product ownership, but it also includes a person’s perceptions of the practical aspects such as utility, ease of use and efficiency of the system.”

Being a mentor to many mobile development teams, I strongly suggest developers to use basic standards of User Experience in their solutions. Most of developers do ‘Coding’- and they think that’s all their job is. In my cases, I involve the developers in UI design phase too. They should understand at least the basics of clickable parts of the app, the application navigation from the end-user point of view, searchable content design, styling the UI components and visual feedbacks. In one of the recent discussion with an android app development team, I explained how they can design apps with multi-device compatibility using UI factors – which is an important strategy to reach more users.

The best User Experience makes the application user friendly, and it improves the usage of the application compare to other similar apps for same purposes. The User Experience is a business strategy too for impressing many users.  The organizations should focus to train their developers on User Experience through their designers or though a design expert. This cross functional training will definitely help in improving quality standards of mobile solutions.

Well, share your thoughts friends.

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